The Script we chose for this project is from the original video game lore. We selected two particular stories – the first is an Introduction to the League of Legends universe; and the second is a story from a specific location within the game, in this case Bilgewater. We only selected one more, due to the fact that the Lore of the game is quite extensive which in turn allowed us to introduce an episode-based structure to the soundscapes. A multi-platform launch of such series could build a large audience of gamers and fans, and could provide us with an opportunity to produce more episodes. (LO4)
The Voice Actor we worked with was Daniel Berry. Jake and I have both collaborated with him in the past and he also had the vocal diversity that we were hoping to record for this project. He successfully interpreted and embodied the roles of the Narrators and that of Malcolm Graves, who is a Champion from the League of Legends game itself.
We looked at several microphones for the recordings, AKG 414 XLS, AKG C4000, Sennheiser MKH416, Neuman U87 P48 and thee Electro-Voice RE20. We used an Electro-Voice RE 20 Microphone, due to the fact that Dan’s voice is in the lower vocal ranges and the RE 20’s increased frequency response of lows and low mid’s, while still providing a satisfactory high frequency response.
During the course of the project we received a guest lecture by sound editor Lucy Johnstone who is currently at BBC Elstree on Eastenders and got chosen for BAFTA crew 2015. After her talk Jake and I spoke to her about voice-over recordings and how to get a wider range of variations. Se suggested to look into the microphone selection and that we should find the one that will provide us with the best results for our project. Also having the script in front of us during the recording would help us direct our actor better; asking the opinion of the voice actor – is there anything that he thinks might sound better if re-worded or said with a different intonation.
Script
We were able to record the full script with different variations in 3 sessions arranged around Daniels and our schedules. We used both the Multitrack studio and the Sound theater’s ADR room to see if we can get different variations but both provided with similar results.
After the recording were done we each took away a part of the stories. Jake wanted to work on EPISODE 2 – Bilgewater and I worked on EPISODE 1 – Rune Wars. Together Jake and I edited EPISODE 3 – THE WAIT(teaser) and arranged the foley, and the spot & sound FX.
We both agreed that the nature of the stories required an epic narration feel we added a slight reverb with a volume boost which made Dan’s voice sound huge.